Shadow and Gold
I plan to start the game at 12:30-12:40 if possible, so please arrive by 12:15 or 12:20 at the house. If you are going to be late, please text me and let me know. Players who show up late with no notice will not receive any bonus XP for that game, and players who show up a half hour late with no notice will not be allowed to play that day.
Please keep your cellphones on vibrate while we are at the game table. If you need to text someone, please wait for a break to do so.
While we are playing, the majority of what you say at the table should be in character.
Characters using ranged weapons may add their dexterity bonus to damage rolls.
Characters using the Intimidate skill may opt to use their strength modifier instead of their charisma modifier.
Common vs. rare magic: spells and magic items found in the Pathfinder Core Rulebook represent more common, widespread magic. Spells and magic items from other books represent rare magic.
Typically, when a spellcaster gains a new spell through normal level progression, they may only select common spells. Rare spells may only be attained through independent study (i.e. learning a spell from a scroll or from another spellcaster). Some spellcasters (such as sorcerers and divine casters) who study rare magic can later select the spell upon attaining a new level.
Rare magic may be more difficult to identify with a spellcraft check as well.
Now Defunct House Rules
Below are a few house rules that I will no longer be using. These have either been replaced by something else, or have simply outlived their necessity.
Official reroll: this will no longer be in use since we will be using Hero Points.
+4 flanking bonus if behind: this was an old D&D 3.0 rule that was changed with 3.5 and Pathfinder, so I will no longer be using it.