Tips for Good Playing

Below are a few things to keep in mind when making characters or actively playing in the campaign.

Maintain a balanced party: I will not force you to place a specific class, but I do highly recommend having four major character types in the party at all times (a martial character, an arcane caster, a divine caster, and a subterfuge character). I will be designing my adventures as though the party is balanced—even if it’s not. A balanced party will also ensure that everyone has a moment to shine, through class abilities or skills that no one else has.

Work together and communicate: I will be writing the adventures with the assumption that you are communicating, using strategy, and playing to each other’s strengths. If you don’t communicate, get along, or work together, then the adventures will be much harder for you. Keep in mind that groups of intelligent enemies will generally work together, so you should be doing the same if you want to succeed.

Martial characters and subterfuge characters should have melee and ranged capabilities: even if this isn’t your area of expertise, you should be able to fight opponents that are close, or ones that are flying, taking cover and shooting at you, etc. Realistically, most moderately intelligent opponents will not charge a party of heavily armed people and attack them in melee combat (would you?). If possible, they will at least begin a fight from a position of safety (wouldn’t you?), which means, if you don’t have ranged weapons, you will be the one who has to charge the enemies—and I don’t think the cleric would appreciate this when she has to heal you in round 2.

Be prepared to interact with the world in multiple ways: a lot of variety will be built into this campaign, which means you will be dungeon delving, traveling through the wilderness, visiting cities, interacting socially with people, and you will even have the opportunity to establish homes, and even businesses during the downtime. Optional rules from Ultimate Campaign will be used to work in relationships, contacts, downtime, and even fame.

Describe your actions and roleplay: you will be rewarded with extra experience points if you roleplay well. Also, keep in mind that roleplaying isn’t just about dialogue, or speaking with a fake English accent (you don’t need to do any of that if you don’t want to), but roleplaying is also about making decisions based on your characters morals and ethics, background, fears, knowledge, etc.

Get your own magic: I will be making full use of magic shops in Golarion. Most towns and cities have places where people can purchase magic supplies (such as spellbooks, ink for scribing scrolls, and spell components) as well as magic and (less commonly) psionic items. Magic items can be bought at a variety of shops too—magic weapons can be bought at weapon shops, magic armor from armor shops, etc. Don’t just rely on finding magic items in treasure hordes.

Also, many towns and cities have at least one spellcaster who has the proper set of item creation feats and can enchant an existing item. Also remember that items can be improved using magic. That +1 longsword that you have can be turned into a +1 keen ghost touch longsword if you’re willing to pay to have the enchantment increased.

Tips for Good Playing

Shadow and Gold Dan081977