Shadow and Gold
You have made it your mission to help bring the bandits of Isger to justice. You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Growing up in shadowy Nidal has given you the confidence to avoid hazards which you can barely see. You gain a +2 trait bonus on Reflex saves in dim light or darkness.
Everyone in Isger knows how to make do with substandard equipment, and you can improvise tools and materials in order to keep a damaged object working for just a little bit longer. Once per day, you can tinker with a broken object to allow anyone who uses it to ignore the penalties for its broken condition for 24 hours (this does not affect the object’s hit points). At the end of this time, it regains the broken condition (but you can use this trait on it over and over again).
You grew up in one of the many Asmodean orphanages that dot the Isgeri countryside. Whether or not you took to their teachings, your strict indoctrination at the hands of the “devil nuns” has toughened your body to punishment. You gain a +1 trait bonus on Fortitude saves.
You have studied with the feared shadowcasters of Nidal. Choose one spell with the shadow descriptor—from this point on, whenever you cast this spell, its effect manifest at +1 caster level.